Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit

The Fallout TV show is back to streaming services, and it's safe to say that audiences were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture different facets of the player's journey.

There was Lucy the vault dweller, striving to do the right thing and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts challenging his faction's dogma and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the irradiated badlands.

Building Anticipation for a New Chapter

The debut season's conclusion unveiled key information about those responsible for the nuclear war that trapped a group of people in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unresolved for the second season – and, on this occasion, anticipations are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.

“Starting the initial season, people were like, ‘Just get it right’,” states the game director. “We’re over the moon with the reception to the show, so now people are bringing more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The upcoming season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, blasted-out iconic highway feeling of the game is so much rewarding to incorporate into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its production team insisted on authentic items and locations were built, reflecting the improvised nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a video game, is to appear as if it’s tangible.”

Indeed, almost each creature you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also passionate gamers, with the help of the visionaries behind the video games. This common understanding for the lore is clear in the final product.

The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will allow for a different viewing experience, something the showrunners themselves are looking forward to engage with.

“It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”

Corey Hartman
Corey Hartman

A digital artist and graphic designer specializing in vector illustration, with over a decade of experience in the creative industry.